World in Flames
The nomads of the desert, mostly halflings and elves, have grown incredibly skilled at evading the hazards of their environment, from sandstorms to creatures to the sun itself. They are largely isolated due to their low numbers and the inhospitable nature of the burning sands. Desert dwellers who leave their home for one of the other regions frequently find work as assassins – aside from maybe the Forest Elves, there is no one stealthier than a Sandborn. There are several ports along the seashore that enable trade and contact with the other regions, but the most notable is the great sandstone keep of Khafital. Protected from the elements by elven enchantments and maintained by halflings small enough to fit through the many tight spaces, Khafital is both a welcoming beacon and a nigh-impenetrable fortress. Many desert dwellers have left the sand on board merchant vessels from Khafital to seek their fortunes on the seas. These merchant ships carry a large portion of the trade between the Desert, Canyon, Plains, and Forest, and run necessities from the mainland to the islands.